Castle Crashers Impressions
August 29th, 2008
I’ve not had much of a chance to catch up on my backlog of games this week; I did however manage to dedicate some time to the glorious Castle Crashers developed by The Behemoth. Whereas I couldn’t quite get along with Alien Hominid HD, this title is an altogether different prospect and immediately appeals to my sadistic “beat-the-crap-out-of-everything-that-moves” nature.
To succinctly sum up the game, Castle Crashers is a side scrolling beat-em-up for up-to four players (locally or over Xbox Live) and instantly reminded me of one of my old arcade favourites Golden Axe.
Initially playing as one of four knights (Green, Orange, Blue, Red) the game starts as you’re partying hard in the castle hall only to be rudely interrupted when a fatally wounded guard is thrown through the door disrupting the party. Investigating the commotion you discover that the castle has been raided, the king threatened, some sort of magical gem stolen, and four princesses carried off by the contemptible invaders. So it’s up-to you to rescue the fair maidens and put those miscreants to the sword!
Castle Crashers is fast and manic as multiple opponents congregate on your character from all quarters giving you little time for respite. During the time I played however the combat never felt too overbearing and it always felt like I had a good chance of survival as long as I remained fleet-of-foot and didn’t allow myself to become cornered. Combos can be easily chained together, even if you resort to button mashing, and new moves are awarded as characters level up. My personal key to success with this game is due to aerial combos, which if performed correctly allow you to juggle enemies, alternating between light and heavy attacks, across the screen whilst keeping out of harms way.

The controls are relatively straightforward using just a few buttons leaving you free to concentrate on the mayhem, but to summarise: “X” delivers a light strike, “Y” a heavy blow, “A” jumps, and holding down the right trigger and pressing “Y” will deliver a magical attack (of which each character has a different elemental variant). In addition items can be scrolled through using the “bumper” buttons and activated by using “B”. If you really need to you can also block attacks with your shield when holding down the left trigger.
Visually the game uses a fantastic highly stylised cartoon look, and both the character and art design seems to be of a very high standard. The two boss encounters you can experience as part of the trial are both great and feature the huge monstrosities we’ve all come to expect from end-of-level battles. One major concern I have with Castle Crashers however is in direct relation to the bosses themselves, which can easily obscure your view of the action frustratingly leaving you at the mercy of the game.
The single-player game is great fun to play but the meat and potatoes of this game will undoubtedly be playing together with a bunch of friends and having a whale of a time. Unfortunately the trial game doesn’t allow you to try out the online elements, and from what I’ve read it’s suffering from some issues, so I’ll have to reserve my judgement on this aspect.
Castle Crashers is available from Xbox Live Arcade for 1200 Microsoft Points (GBP 10.20 / EUR 9.30 / USD 14.99) and is well worth a look.


