image: war-world-header.jpg

Think of War World as the poor man’s Unreal Tournament - but with Mechs. That’s probably the easiest way to summarise the game and definitely my overriding impression from my brief time with the game. This therefore is predominantly an arena based deathmatch shooter with a selection of Mechs that have vaguely differing capabilities. Smaller Mechs tend to be quicker but have less armour, whereas the larger behemoths compromise speed in favour of a thick protective coat.

It’s quite difficult to formulate an in-depth opinion of War World due to the heavily restricted nature of the trial game. Given that you’re only able to choose from one mode (deathmatch), one arena, and one Mech (Panther Striker), and then given an embarrassingly miserly 50 seconds of game time before being told “Game Over” and unceremoniously dumped back at the title screen, its little wonder then that my overall impression isn’t going to be a glowing one. The cynic in me wonders if it is deliberately handicapped to avoid revealing all the game has to offer within 300 seconds, let alone 50 seconds.

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Positively speaking, War World does look great and for the short duration it lasted the game moved at a fast pace. It’s just a shame there’s so little time spent trying to convince me that it’s worth the asking price.

War World is available for 800 Microsoft Points (GBP 6.80 / EUR 9.30 / USD 10.00) and is 142 MB to download.


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One Response to “War is Hell [War World Impressions]”

Jigsaw hcNo Gravatar

October 16th, 2008 - 4:36 pm

I really thought I was going to like it, but I was so disappointed with the trial I did not buy it.

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