Archive for the ‘Demos’ Category

Grid ThumbA demo of the forthcoming racing game Racedriver: GRID, the next game from Codemasters, the developers behind the really rather good off-road racing game DiRT, is now available to download from both Xbox Live Marketplace (795mb) and Sony Playstation Network (962mb).

The demo offers up a few juicy morsels of racing action. “Grid World” looks like the main single player experience as you pick and choose from driver offers which will reward the player with both money and a number of reputation points. Each offer also has a bonus condition (team objective), for example finish no lower than third to get an extra £1000. The three driver offers available provide a good example of the diverse racing that may be available in GRID and the game mixes things up nicely with some touring car racing at the Jarama Grand Prix circuit in Spain, drift racing around the docks in Yokohama, Japan, and finally partaking in a pro muscle car series event on the streets of San Francisco.

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Universe at War ThumbAlthough Universe at War: Earth Assault, a science fiction RTS game, wasn’t given an overly impressive reception when it was released I thought it was worth at least playing the demo so I could create my own impressions about the game.

The demo is quite extensive and allows you to try out a few different options from the game. Firstly it’s worth playing through the “Tutorial” mission which will guide you through the controls and the basic principles of unit selection and grouping as-well as some rudimentary building and unit production.

After playing the tutorial you can either jump into a single player game via the “Skirmish Battle Setup” or jump online using the “Conquer the World” option. Both offline and online modes allow you to pick from two maps, Kamchatka or Turkestan and play as either the Novus, a sentient machine race, or the distinctly alien Hierarchy. Each faction has there own inherent strengths and weaknesses and felt comparably different to play.

Universe at War uses what now seems to be an RTS “standard”; An isometric view of the battlefield which can be panned, rotated, and zoomed as the player sees fit and familiar game mechanics (that haven’t changed much in over a decade) which start the player off with a command centre and a construction unit with which to establish a base. The player divides their time managing building and unit production as-well as scouting the battlefield not only for the enemy but also to secure more resources to be converted into credits (when harvested), which are required to purchase everything from new buildings and units to technological advancements.

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Everybodys GolfWhilst agonisingly waiting to get hold of my copy of GTA IV earlier this week I thought I’d check out what the PSN store had to offer. There were a couple of PSP demo’s which I wanted to try out, namely Patapon and God of War: Chains Of Olympus but I thought I’d give the Everybody’s Golf: World Tour demo a whirl.

Before getting into the nitty-gritty it’s worth mentioning that this title is also known under a couple of different names. In Japan it’s known as Everybody’s Golf 5 and if you’re reading this on the other side of the pond from the UK it’s Hot Shots Golf: Out of Bounds.

Although initial impressions suggest this is going to be a lightweight golf game with its large headed cartoon-esque characters once you’re actually in the game it becomes apparent that there’s a serious golf engine running behind the scenes.

The demo allows you to pick from a couple of characters, either “Jasmine” or “Felipe”, each with their own set of stats such as power, control, and spin and once chosen the character can be customised using the limited number of outfits and club types available. It’s apparent that more outfits, clubs and ball types will be selectable in the full retail game but the few on offer here provide an adequate taster of things to come.

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Sega Superstar TennisA demo of Sega Superstar Tennis is now available to download from Xbox Live Marketplace, sized at a reasonable 677MB.

The demo allows you to try out a single player match choosing from either AiAi of Super Monkey Ball fame or Shadow the Hedgehog. Characters play slightly differently to oneanother due to a specialist skill and a signature “superstar” move. For example AiAi can curve shots more easily and can transform the tennis ball into a bunch of distracting bananas which boomerang back to the opponent with a bend “Beckham” would be proud of.

The game controls quite well and on first impressions felt very similar to the Virtua Tennis series of games I’ve played in the past. There are however a few differences to note when it comes to shot selection. The “A” and “X” buttons produce either a fast or slow shot respectively, but if you want to perform a lob or a drop shot then a simple combo has to be pressed, “A” followed by “X” gives you a lob whilst reversing the action will produce a drop shot.

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Turning Point: Fall of Liberty is yet another FPS to be set in that highly plundered period of World War II but promises to offer a new perspective on events. The whole premise of Turning Point is based upon the idea of an alternate timeline. A reality where the then diplomat Winston Churchill hadn’t survived a collision with a New York taxi cab on December 13th 1931, and thus didn’t become the hugely influential prime minister of the United Kingdom. In this timeline the tide of Nazi Germany domination couldn’t be stopped and the United States is about to be invaded.

At the start of the demo you find yourself in New York atop the semi completed structure of a skyscraper during the initial air invasion. Your task is to navigate your way down from this precarious position to street level far below. Unfortunately the first segment of this demo as you immediately get control is flawed, requiring the player to negotiate a series of narrow girders. Although as long as you don’t jump off you can’t really fall to your death, merely grabbing the girder and hauling yourself back up, as an introduction to unfamiliar controls this design leaves a lot to be desired.

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Devil May Cry 4 Demo

January 28th, 2008 1 Comment


Capcom’s Devil May Cry series has been around since 2001 and the highly anticipated fourth installment is due to be released next month. A demo of Devil May Cry 4 was released onto Xbox Live Marketplace last Thursday (24th) and should be available on the Euro Playstation Network later this week.

In previous games the lead character was Dante, but the demo introduces you to the new character Nero via two playable missions to showcase the different aspects of the game. The first mission “Exterminator” allows you 10 minutes to experience the core of the game as you move from area to area in an opera house plaza clearing enemies with the odd simple puzzle thrown in. The second mission “Executioner” lets you play a couple of set piece battles, firstly against some “Icy Frosts” before the final showdown with the impressively huge flaming boss character “Berial”.

The controls are all fairly straight forward and moves and combos are slowly introduced throughout the demo. Like Dante, Nero has both a sword for melee and a gun for ranged attacks but his right arm is not human and has a couple of “Devil Bringer” attacks that can also be used. There are some great attacks to play around with in the demo. Whether it’s launching enemies into the air or grabbing enemies and hurling them around with his demonic arm when “B” is held down, which is particularly great to watch against the boss “Berial”, all of them look impressive.

Both sword and gun attacks can be charged up for additional damage by either holding down the left trigger or “X” respectively. As with the previous instalments in the series each encounter is graded and the key is to try and chain combos together, not only to dispatch an enemy as fast as possible, but also to get the best rating.

The camera, which for the majority of the game provides a fixed viewpoint of the action, can only occasionally be moved by the player and it does take time to adjust to this, especially as the viewpoint will change as you’re running along or between areas which can cause some disorientation.

The demo of DMC4 looks fantastic, with some great looking cut-scenes, decent character and enemy designs and a great boss encounter. However, the game mechanics all feel very familiar and don’t seem to have changed significantly from its predecessors, which on the one hand will appeal to fans but may alienate newcomers. The demo is well worth investigating and fans will be happy with what’s on offer until the games release.

KUF: Circle of Doom Demo

January 24th, 2008 1 Comment


Kingdom Under Fire: Circle of Doom is a fantasy third person hack and slash action role playing game. A demo of the game is now available from Xbox Live Marketplace and is a rather chunky 1.2GB download.

According to the written prologue, which you can view if you’re really desperate, the world was once ruled by a pair of deities, Nible the lord of light, and Encablossa the lord of darkness. Each lord would take it in turns to rule and shape the world as they see fit and then after an age had passed hand over the reigns of power. However as is usual someone always gets fed up with the arrangement, in this case Nible throws his toys out of the pram and refuses to hand power back to Encablossa, thus igniting a war between the forces of light and darkness.

Upon starting the demo you can choose from one of two selectable characters. The final version of the game features six characters but in this instance you can play as either Leinhart an assassin, or Kendal the paladin. As you’d expect each character has strengths and weaknesses and specific weapons and armour types are only available to certain characters.

There are quite a few controls to get your head round in KUF:CoD but the demo will walk you through both the controls and item management. Different weapons can be assigned to both the “A” and “X” buttons whilst “B” and the right trigger are used for special abilities and the two shoulder buttons reserved for item assignment. Although this kind of configuration allows easy access to attacks, abilities and items as with most RPG’s item management forms an essential part of the game and you will frequently have to re-assign buttons as you find better equipment or learn new abilities. The tutorial can be skipped at any point but it’s worthwhile putting up with it the once before deciding to head off into the unknown world.

Any kind of attack, whether it be melee, ranged, or the use of an ability will cost “SP” points to perform. Your character has a total number of “SP” points available indicated by a blue bar at the bottom of the screen but once depleted the character will no longer be able to attack or use abilities. Although the SP bar does replenish fairly quickly (or via potions) having depleted can leave you vulnerable to attack for a period of time. This is compounded by your characters complete inability to block any type of attack.

Along the linear path that your character travels “idol sanctuaries” will be found. At these locations the player can buy, sell or synthesise items together. Alternatively you can choose to sleep and enter the dream world, a place where you can learn new abilities and discover more about the characters and the story.


KUF:CoD looks quite good. The demo environments all look OK and the main character models are decent enough but there is a lot of screen tearing throughout. Unfortunately I found the AI to be very poor with groups of enemies standing around and quite happily ignoring the player until trigger points are crossed. Similarly when fleeing to a previously cleared area enemies will only pursue you so far and will suddenly break off and return to there original stating location.

The camera is frustratingly poor, needs constant attention, and will frequently get obscured by a bush, tree or other object whilst fighting large groups of enemies. By holding down the left trigger you can change the camera to an aiming view. However this view seems rather pointless because although I could see a group of enemies and fire at them they were invulnerable until a trigger point was crossed. Once triggered the group would be upon you in seconds leaving only enough time to loose off a couple of ranged attacks.

On a positive point the game has a wealth of equipment and special abilities with which to customize your character. Levelling up a characters hit points, sp points, and luck works quite well with a pot of “attribute” points that allocated how the player sees fit.

I wouldn’t say that KUF:CoD is a terrible game, just average. It does quite a few things competently enough but there are some key areas in the demo that it falls down on, not the least of which is that it is repetitive. If you’re a fan of hack “n” slash RPG games then it’s worth giving the demo a cursory glance.


I gave the Guitar Hero III demo that’s available on Xbox Live Marketplace a run through yesterday in preparation for the UK release later this month on the 23rd. The demo offers five different songs to try your guitar thrashing skills on including
“Lay Down”,
“Rock You Like a Hurricane”,
“Even Flow”,
“Hit Me with Your Best Shot”, and
“The Metal”.

Apart from “Even Flow” by Pearl Jam I’m not familiar with the other tracks, but I found them all enjoyable enough to play though and thought they provided a good example of the different styles of music that would be available in the final release.

The fundamentals of the game remain unchanged, adopting the “if it ain’t broke, why fix it attitude”. And to be honest I can’t really see how they could, or would want to change the core gameplay to make it much better. Players still hit notes and play chords as they scroll down the virtual guitar neck using the five “fret” buttons and “strum bar” on the guitar controller. Your performance is measured via a “rock” meter varying in colour from red (poor) to green (good) and if you miss too many notes in a row then apart from being greeted by the jeers and booing of the audience you will also find the “Song Failed” message staring you in the eyes.

The demo includes a comprehensive tutorial on how to play the game covering the basics and advanced techniques, and is well worth a look if you’re new to the series. The tutorials also explain how the “battle mode” works, which is a new mode introduced this time around for “boss” battles and player vs player.

All in all the game is shaping up quite nicely and I’m looking forward to the retail release version as not only does it provide a lot of fresh new tracks to try out, but also I’m afraid I just can’t resist that new wireless “Gibson Les Paul” guitar controller.