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I thought I would follow up my previous post on Wii Fit [1], but this time present you, dear reader, with those annoyances, irritations, and small niggles that set in after the initial honeymoon period has ended and Wii Fit is used as a regular fitness aid rather than a humorous folly.

For the Sake of Health and Safety

Okay, I realise that Wii Fit was designed to appeal to a large demographic with varying levels of fitness, and I suppose intelligence; but is it really necessary to notify the user every session with the following messages:

  • Feel free to support yourself on other people or objects it you don’t feel stable
  • Clear the space around you and make sure you warm up before exercising

Although they may seem considerate during the first few weeks, displaying these messages every time I just want a quick workout - sometimes even multiple times per session - and forcing me to press “A” to move past them becomes very irritating after about the fiftieth occurrence.

I appreciate that Nintendo are primarily taking precautions to ensure any thoughts of legal action against them due to injury or misuse or negated, but isn’t this just a case of taking things just a step too far? Wouldn’t it have been better to adopt a model where the frequency of the messages is scaled down in direct relation to the number of “Wii Fit” minutes logged? Or is this really just a sad reflection of the state of affairs of the world we live in, where common sense is disregarded and personal accountability seems to be teetering on the precipice of extinction?

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I saw an interesting statistic the other day over at Gamasutra in an article by Matt Matthews regarding the estimated “attachment” rate for each console after 23 months on the market; or in layman’s terms: How many games on average are owned by a person for each console.

The article basically shows the ratios for each console, broken down by 1st and 3rd party titles, but for simplicity’s sake and for use within this post I’ve just totalled them as:

  • Sony PS3 - 5.3
  • Nintendo Wii - 5.5
  • Microsoft Xbox 360 - 6.6

What I thought would be interesting would be to put the attachment rate into a personal context and analyse the statistics for retail games in my possession as of this moment in time. As regular readers will know I tend to have a bias towards the Xbox 360, favouring the Microsoft banshee over the PS3 and the Wii, but to be honest I was shocked at just how many games I had accumulated for the Redmond beast over the last few years. It’s amazing how quick you can forget what games you own when they just get stuffed into a cupboard once complete.

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