Finishing off my latest look at free iPhone slash iTouch games available to download from the Apple App store, in this post I take a look at Seat Ibiza Cupra Race and Micro Kart.
You can find the other parts in the guide by following these links:
iPhone Free Games Guide - Part 1
iPhone Free Games Guide - Part 2
iPhone Free Games Guide - Part 3
Seat Ibiza Cupra Race
One thing that can certainly be said about games, such as this, which have the impression they’ve primarily developed as a subliminal form of advertising, is that they at least have decent production values - even if the underlying game isn’t always of the highest standard.
It must be said that Seat Ibiza Cupra Race is a good attempt. Upon commencement the player is able to pick from a variety of colours and decals for their Ibiza, and then choose to either race against five other competitors, just the clock, or simply take the car for a test drive around the track without time restrictions. Unfortunately there’s only the one track, but it is at least well presented with some pretty scenery to view on the way round.
I’m actually quite impressed by the graphics engine, it does the job well and reminds me of similar engines we would witness on the Playstation - one not two. The controls work quite proficiently but the track design with its various hairpin and S-bends isn’t the best match for the device which is frequently required to be rotated to some extreme degrees. And speaking of the track, it is perhaps far too long for mobile gaming with three laps feeling like a chore rather than an exhilarating race to the finish. However, I’ve certainly played far worse free games on the iPhone.
Rating: 



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Posted in Reviews, iPhone

I thought it would be prudent after the quite impressive Chronicles of Riddick demo to take Wheelman, the game designed to tie in with the movie of the same name starring Vin Diesel, for a test drive.
To be honest I was feeling a little bit apprehensive about this demo. After all, movie related games aren’t exactly renowned for there quality and generally give the impression of being thrown together just to ride upon the coat-tails of celluloid success . My expectations, therefore, weren’t high.
The demo kicks off with an impressive opening cinematic as the camera sweeps majestically over Barcelona harbour before finally speeding into the city itself where it centres upon a stationary car. Within, sits our protagonist, Milo Burik. He waits patiently, glancing in his mirrors, and doesn’t seem phased when a local police car slowly drives past. A few heartbeats later the camera pans to a building as we witness an unidentified woman exiting possibly what is a bank. She steadily walks towards the parked car, but seconds later an alarm sounds. It’s your job to get her to safety.
I must admit that at this point in the demo my impressions were entirely positive. The opening sequence had been enticing; the in-game graphics looked great, and I thought to myself that if Wheelman continues this level of quality and polish then maybe, just maybe, we would have a rarity on our hands: a decent movie-game tie-in.
Alas, it wasn’t to be, and the more I played Wheelman the more my enthusiasm diminished.
The initial chase through the city, evading the police and then a local gang, is quite entertaining as you streak through the streets trading paint with your pursuers and causing spectacular crashes which are played out in slow motion. In some respects it feels as if Burnout has had a small part to play in influencing Wheelman during this early chase sequence, but in fact the further you progress into the demo the more obvious it becomes that Wheelman is a concoction of borrowed styles all aspiring to make this more than just a racing game.
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Posted in Demos, Impressions, Sony PS3, Xbox 360
It seems to be traditional during the festive season to offer up some sort of list, whether it’s the “Best”, “Worst”, “Overhyped” or whatever adjective fits the agenda – well it’s my turn so I’m going to dish up my top 5 favourite games played this year.
There is, however, a small caveat – and that is to be considered for the list I must have at least played the game to completion this year. You will therefore notice that some high profile games like Fable 2 and Fallout 3 aren’t on the list, as even with the best will in the world there just aren’t enough hours in the day to play EVERY game that’s released in the mad rush towards Christmas. This isn’t a vapour-ware list of games I think should be worthy, but just a plain and honest list of games that I’ve enjoyed above and beyond my expectations this year.
5. Castle Crashers (Xbox 360 - Arcade)

There is something incredibly joyous about returning to the good old simplistic hack ‘n slash genre that is so representative of Castle Crashers. It’s as if the shackles have suddenly been thrown off and your inner child has suddenly been released and you’re free to play a game just for fun again - without worrying about “what it all means”. Castle Crashers wraps this shackle free gameplay up with some beautiful art design, adds a smattering of guttural humour and gives you a game that’s a joy to play time and time again.
Read what I thought of Castle Crashers here.
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Posted in Live Arcade, Miscellaneous, Nintendo Wii, Xbox 360

In between playing Castle Crashers, which seems to have been dominating my gaming habits recently, I took some time out from creature bashing to try out the latest race game offering: Pure from Blackrock Studios.
Instead of road or track racing - which seems to be the more dominant racing variant on the Xbox 360 with titles like Forza Motorsport 2, GRiD, and PGR4 - Pure instead spins its wheels off-road featuring Quad bikes, unfeasibly huge jumps, and the ability for the rider to perform a variety of crazy tricks.
The demo features a tutorial level and three laps of the “Mount Garda” course. The tutorial is quite rudimentary and is basically just an oval, but it does provide the basis for an introduction to the controls and on how to perform tricks. However the actual race course itself is a far more interesting affair with branching routes, varying terrain, and a total number of 16 competitors all vying for position.
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Posted in Demos, Impressions, Xbox 360
A demo of the forthcoming racing game Racedriver: GRID, the next game from Codemasters, the developers behind the really rather good off-road racing game DiRT, is now available to download from both Xbox Live Marketplace (795mb) and Sony Playstation Network (962mb).
The demo offers up a few juicy morsels of racing action. “Grid World” looks like the main single player experience as you pick and choose from driver offers which will reward the player with both money and a number of reputation points. Each offer also has a bonus condition (team objective), for example finish no lower than third to get an extra £1000. The three driver offers available provide a good example of the diverse racing that may be available in GRID and the game mixes things up nicely with some touring car racing at the Jarama Grand Prix circuit in Spain, drift racing around the docks in Yokohama, Japan, and finally partaking in a pro muscle car series event on the streets of San Francisco.
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Posted in Demos, Impressions, Sony PS3, Xbox 360
Mario and friends are back for another fun packed bout of racing in Mario Kart Wii. Although this is the sixth instalment in the series there aren’t really any drastic changes to the tried and tested formula. This isn’t a bad thing as by and large the series evolves with each generation of Nintendo hardware and introduces some new features.
So what’s new this time around? First and foremost is the introduction of motor bikes as vehicles rather than just karts. Instead of just being an afterthought however the bikes handle significantly differently from the karts to make them a worthwhile addition to the game, generally being faster and more responsive, but feeling a bit more unstable (twitchy). Bikes also tend to be lighter than there karting brethren and thus it’s easier to get bullied off the track while riding a pocket rocket, especially if coupled with a very light character.
Another new element this time around is the ability to perform tricks on jumps. A quick jerk of the wheel upwards at the right moment and you get to see Mario or Toad pull off a random smile inducing trick which upon landing gives you a speed boost for a few vital seconds.
There’s a wide variety of characters to choose from, in fact Mario Kart Wii boasts the largest character roster of the series to date spoiling the player with 25 in total, including the ability to use your Mii. Although half of these have to be unlocked during the course of the game most of the best known characters are available from the start.
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Posted in Nintendo Wii, Reviews

It’s approaching that time of year again where one should try and be kinder to their fellow man or woman, turkeys are gazing nervously at the farmer and a new “Need for Speed” title, in this case ProStreet, is about to be unleashed upon the masses.
Ahead of its release later this month you can sample the demo which is now available on Xbox Live Marketplace at a pretty decent download size of 655MB.
The demo lets you try out two game modes, each one with a different track and preset car. “Nevada Highway” is a straightforward speed challenge whereby you, and seven other competitors, have to pass through four speed checkpoints as fast as possible with the winner being the player with the highest cumulative speed total. The other track on offer is “A-54 Interloop” which is a standard two lap race around a street circuit.
When you’ve selected your race you’re taken to the race day menu, which just seems to show some of the car entrants for the race with various people wandering about fawning over the cars but with no real interaction from the player. All you can really do is start the race and I hope the final release utilises this menu screen a bit better.
To help the player you can choose from three levels of driver assists before the race starts (casual, racer or king). “Casual” helps the player by managing the braking with some adjustments to find the best racing line, whilst “King” leaves the driving to the player.
Personally I preferred setting the assistance level to “King” as I found that the other two levels, especially the first, interfered far too much with the driving experience and it just didn’t feel right.
Visually the game looks pretty good at this stage and should be able to hold its own against most of the 360 racers out there although it’s hard to tell from the demo tracks whether it will be top-of-the-class. For me the “A54 Interloop” track was the better of the two available as the Nevada Highway was mainly a series of straights, which is fine for a speed test but doesn’t really present much of a challenge.
If you’re into the “Need for Speed” franchise then it’s worth trying out the demo as a taster of things to come but with so many quality racing titles already available for the 360 we’ll have to wait and see what this offers compared to its competitors as the demo doesn’t really give much away.
Posted in Demos, Impressions, Xbox 360

I tried out the Sega Rally demo last night that’s now available on Xbox Live. The demo lets you try out two courses and choose between two staple rally cars, either the Subaru Impreza WRX or the Mitsubishi Lancer Evolution. After you’ve selected the course and car you have to decide on one of two setups to determine if your car is either better on tarmac or off-road segments.
As this game is more an arcade racer, compared to say something like DiRT, you will soon find yourself performing stupendous powerslides as you career sideways around corners without any concern for car damage. The handling feels more akin to something like Ridge Racer with a “hovercraft floaty” feel, although not as extreme, and is perfectly acceptable for an arcade racer which allows players of all skill levels to instantly jump into the action and have a blast.
Graphically it looks excellent. The car models all look very sharp and the courses themselves looked great. One of the first things that caught my attention were the “tracks” left in the mud by the cars themselves. Rather than just looking flat, like most other racing games, they had depth and there was a distinct rumble from the controller when driven over.
As usual there’s an array of camera views to select from with the “bonnet” camera being my personal preference as I felt I had more control and could judge cornering better than if I were to use an external chase camera.
Overall this is looking like another fine addition to the Xbox 360’s repertoire of top class racing games and if you prefer the more “pick up and play” approach to racing games rather than the depth of something like Forza Motorsport then this is definitely something to watch out for.
Posted in Demos, Impressions, Xbox 360