Ticket to Ride ThumbReleased last Wednesday Ticket to Ride, another renowned board-game, swelled the ranks of Xbox Live Arcade and joined the list of other great boardgames which have been given the Xbox Live treatment such as Settlers of Catan and Carcassonne.

Ticket to Ride ranks as one of my favourite boardgames of all time, mainly because it’s so simple to learn, easy to play, fast flowing, and it’s just an enormous amount of fun when played with a group of good friends.

This version is a nigh on perfect conversion and plays exactly the same as the original board-game featuring the American version of the map. The aim of the game is simply to complete “Tickets” across North America, for example “Seattle to New York” by linking cities together. How you get from “A” to “B” is up-to the player but because in most cases there’s only one connection between cities, which when claimed can’t be used by any other player, competition for routes is fierce and claiming strategic positions on the map before your opponents is crucial to your overall success. Instead of going into more depth about the game mechanics I’ll instead just point you in the general direction of my board-game review
here.

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Elements of Destruction ThumbDr Edgar Herbert is not a happy bunny. He was a top research scientist in the field of Weather Control Enhancements for the AIC but he’s been put out to pasture early. Like any bitter employee Dr Herbert is out for revenge and there’s no better way for a psychotic genius to show his disappointment at his golden handshake then to wreak havoc around the world against his former employees. I’m sure at some-point Dr Herbert may have even cackled to himself and asked for “one miiiiiiilllllion dollars”, and yes that was a deliberate reference to Austin Powers.

Anyway, onto the game. Elements of Destruction is a top down strategy game where the aim is purely to cause as much damage as possible to villages and cities whilst meeting your mission goals, such as “destroy five barns”. At your disposal are the elemental forces of nature enabling you to call down down lightning strikes, topple buildings with earthquakes, or even rip a path of destruction through neighbourhoods with a tornado. The title of the game sums it all up rather neatly really.

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Civ Rev ThumbGoing back a few years I used to be a fan of Sid Meier, from the early flight simulators like F15 Strike Eagle and F-19 Stealth Fighter to his more strategic games like Railroad Tycoon, Colonization and of course the renowned Civilization. Eventually I just stopped following what Meier was developing but I’ve always remembered his name and his legacy.

I’ve been keeping an eye on how this console centric version of Civilization was progressing with keen interest, and over the last couple of days I’ve been playing the demo, trying to decide if I actually like the game or not and if it’s worth purchasing.

Well, after a shaky start I’ve warmed to the game. To begin with I wasn’t that enthralled; the cartoon-like art design didn’t immediately appeal and the random gibberish spouted by your advisors in place of a verbal language is very irksome. Maybe I was comparing it to the Civilization from old which I remember as being quite a hardcore resource management strategy game where cartoon characterisation and comedic advisors certainly didn’t have a place.

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Universe at War ThumbAlthough Universe at War: Earth Assault, a science fiction RTS game, wasn’t given an overly impressive reception when it was released I thought it was worth at least playing the demo so I could create my own impressions about the game.

The demo is quite extensive and allows you to try out a few different options from the game. Firstly it’s worth playing through the “Tutorial” mission which will guide you through the controls and the basic principles of unit selection and grouping as-well as some rudimentary building and unit production.

After playing the tutorial you can either jump into a single player game via the “Skirmish Battle Setup” or jump online using the “Conquer the World” option. Both offline and online modes allow you to pick from two maps, Kamchatka or Turkestan and play as either the Novus, a sentient machine race, or the distinctly alien Hierarchy. Each faction has there own inherent strengths and weaknesses and felt comparably different to play.

Universe at War uses what now seems to be an RTS “standard”; An isometric view of the battlefield which can be panned, rotated, and zoomed as the player sees fit and familiar game mechanics (that haven’t changed much in over a decade) which start the player off with a command centre and a construction unit with which to establish a base. The player divides their time managing building and unit production as-well as scouting the battlefield not only for the enemy but also to secure more resources to be converted into credits (when harvested), which are required to purchase everything from new buildings and units to technological advancements.

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The second game to hit Xbox Live Arcade this week, Commanders: Attack of the Genos is a turn based strategy game based in an alternate history. In this timeline the secrets of the atom have been discovered by the start of the 20th Century and by the mid 1920’s the human genome has been cracked and a genetically enhanced race, the Genos have been created. Unfortunately racial division soon arises and the Genos are forced to flee and after a number of years eventually retaliate and attack.

On a basic gameplay level this is an
Advance Wars clone, albeit using a 3D engine rather than a top down sprite based approach. The mechanics of the game are very similar with both movement and attack handled using an underlying grid based system and a selection of unit types available to command which have inherent strengths and weaknesses against other unit types. For example scouts are strong versus infantry but weak against anti-armour units.

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Band of Bugs

June 20th, 2007 3 Comments


Today sees the release of “Band of Bugs” on Xbox Live Arcade. The game is a turn based strategy game following the story of Maal as he tries to save the Queen and kingdom.

The game is only 34MB to download and it costs 800 Microsoft Points.

The trial game allows you to sample the single player story mode through a series of tutorials and skirmishes but doesn’t allow you to save your progress.

The mechanics of the game are similar to lots of other turn based strategy games such as “Advance Wars”. Each map is composed of many squares of varying terrain types and you have different units (or bugs in this case) available to command. Each bug is is better suited for certain roles and all have individual strengths and weaknesses and it’s up to the player to use them effectively.

The full game allows access to the other single player modes and the multi-player mode. In addition there’s a comprehensive level editor which allows you to create custom scenarios which you can play by yourself or over Xbox Live with friends.

I couldn’t really get into this game, and although I really enjoy games such as “Advance Wars” this just didn’t make an impression. If you’ve tried and enjoyed this game let me know what you thought.